A heroclix blog. Updated Monday, Wednesday, and weekend. Or when I just feel like it.
Friday, December 14, 2012
Thoughts...a little randomness here
I've been on Glass Cabinet films. Check out the link http://www.youtube.com/watch?v=I9p2yPSrm4o&feature=g-high-c .
The show is an excellent meta conversation. Thanks for everyone that watched. Big up to AgentAxion and the Push to Regen guys in the comments section. I want to have Steve on the show eventually. I gave away some HCO codes in show. I wanted to some people to have some rewards for listening live.
Listening to the video now recognize that having apps running in the background it ruined my sound quality in compared to my other google hangout appearance using my phone. I'm my biggest critic when it comes to the show and I'm not happy with the sound.
I had someone bring up the idea of looking at map selection. We will be going over that in the future. I will say that the previous episode of Push to Regen helps a little to start the conversation off. Map needs to focus on giving you an edge. Next the map should hurt your opponent. Finally if you can do both pick that map. If you have a lot of flight and your opponent doesn't and has no stealth pick a lot of hindering. If you have little range pick a map with lots of walls to shut down your opponents ranges. That is where we must start. If you want to post a comment about a team and a good map go ahead.
Another listener had some questions about how to make Black Adam work in games. The biggest thing I feel is looking at him as a figure to start the fight but not end it. You can protect him with barrier or with tk yo-yo. I also think that you have some simple options when it comes to picking maps with walls to limit how many figures that can attack him. Walls protect Black Adam. Lastly I would say Monster Society is awesome because it can give you free bonus damage or the Society ata so you are harder to outwit. The mindset is that you need to keep in mind he is either going to die in a blaze of glory to set tempo or he is going to plow through the whole game while taking point.
I will announce it here first. I got a job offer to work temporarily in Topeka from January to May. Does that mean the show is cancel or on hiatus? No. But I don't know what my internet access and other options are going to be. This means that there will be more coming from the blog then from the channel. I will really try to see if I can bring my rig with me but I can't guarantee home internet. I live in Kansas City currently and have family here. So I know now and then I can drive home to record and upload. Nothing is set in stone but be mindful the first half of next year may be a little rough for the show over all. Hopefully you can hang with me.
Thanks for reading,
Edward Shelton aka Darklogos
Wednesday, December 12, 2012
The gauntlet has been thrown
The starting over podcast and glass cabinet teams are...
Darklogos
Dc10 Supes
Eradicator
Ig 40
Cypher
Harvey dent
Enchantress @ 50
Bm Alfred 42
Ryan
Magog
Full utility belt no costume
Sunboy
Gf Klaw 60
Dkr alfred
Nu52 green lantern 72
Cw tony stark
Secret avengers 6
Push to regen has a monster team. This will be tough. Check out push to regens new blog page.
Sen from my phone.
Tuesday, December 11, 2012
Who is that behind the wheel? Is that a baby?
Today's blog post is brought to you by the great mental thinking of George Massu the 2010 champ. I had a great converstation with George Massu and after watching his game against Ryan of Glass Cabinet Films I came to some realizations.
1. Anyone can drive a vehicle and get it into position.
The first thing that even I over looked is that any figure, even a pog or Monkey Joe, can drive a vehicle. They may not get the piloted abilities but they can get the vehicle int position.
2. I call it the clown car effect. Redacted
Edit(previous info was removed due to a misunderstanding on my part)
You can have a pilot on turn 1 get inside. Deploy your force. You get the cop car into position next to a friendly piece that may be in trouble. Eject your current pilot and then put the figure in danger inside of the car. You now are able to save a figure while putting a major attacker out on the field. Since it is a free action you can do it any time.
3. There are more things to come.
Effects that happen when you go off the map or can't be ignored even off map then you have something broken. This is just month 1 of us learning all we can do. There are more exploits to come. Just wait until we get those figures with the pilot abilities.
Overall we are
Why use #10 Firestorm from Nu 52
By the time you read this I will be on a plane heading back to Kansas City. I did some thinking about some good figures that have been over looked in the meta. I think that #10 Firestorm from Nu52 is a gem that is not getting any press.
So with all things considered why should we play this figure. Well first off he has a high damage option with an ok attack or standard damage with move and attack. By having running shot and rce on click 1 he can be tk'd to take a shot or he can running shot into position. Having a 19 from range with ESD gives him a good level of survivability. The if he takes a standard hit he goes to hypersonic speed or barrier. If you choose to push you have perplex.
Point cost wise he comes in at a great 105 points. Not only that he fits on a standard team really well or on a Justice League team. Justice League team really needs a figure like him. You see to many high point attackers or high point support figures with Justice League. With Firestorm you can come in do some major damage, push if you want to, and be a great use to your team.
Firestorm works well with any of the Justice League ata's. I really like Justice League Silver age and Justice League Dark. Justice League Silver age lets you once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability. This can help him up his attack by 1 which makes him really good for 4 points more. Then you have Justice League Dark when a character using this team ability is adjacent to a friendly character using this team ability, opposing characters modify their range values by -2 if not already modified by this effect. Uncopyable. For 2 points limiting your opponents range down is really useful.
I hope you enjoyed this insight. Tell me what you think and if there is any figure you want me to talk about live a comment below.
Thanks for reading,
Edward Shelton aka Darklogos
Thursday, December 6, 2012
Lets look at Magog. Sponsered by Alex Avilla!
The title is a bit of a joke but today's blog post is brought to by the great mind of Alex Avilla. Another gem from our conversations was the idea of Magog still being viable in the meta. Yeah the long forgotten beast from Supes Set. He has a great opening click. Now his defense is a bit low but that won't matter. By giving Magog the utility belt you can do a double power action so you can go to flurry and +2 stats. You now have a 14 attack 19 defense and 6 damage charge flurry and the ability to do another attack because you for sure are going to kill a figure. You have exploit weakness so damage reduction means very little. And just for fun you can pick up an object for pure insult to injury.
While this killer combo is super strong it does break some common analysis in the meta right now. You spend over 150 points for Magog. Then you add in the cost of the Utility Belt. You will need tk or some cool taxi. It will be tough in 300 pts. But it doesn't mean it is impossible. The offensive power of your major strike is surpasses the two main attacker meta we are in now. Doing 24 damage is well, pretty strong. Yes I said 24 damage because it assumes you will be able to charge and flurry twice in a row.
How do we react to this. We can assume that this will allow for some change ups in the meta. At the other hand it will a highly risky play. Since you only have a 19 defense instead of the common 20 or 21 that one can easily get in the meta now. The Utility Belt gives aggro based teams a great advantage to actually come and put pressure on. This may be the solution melee figures have really needed and this is the first drop into the bucket of a new melee powered or melee considered meta. We have been ruled by range for far to long. Time for us to think of something new. Beware of the "turn 3" death demon.
Long live melee,
Edward Shelton aka Darklogos
Wednesday, December 5, 2012
Get inside and bring your friends
Hello,
I had a fun talk with Alex Avilla last night. He pointed out how broken vehicles can be with relics. Imagine the batmobile with the soul gem during a ram attack. Think about the mind gem so you can compel other figures to become the pilot. There is more then meets the eye. Transform your meta thinking. New show soon.
Check you later,
Edward Shelton aka Darklogos
Monday, December 3, 2012
The Insider
I got this pm from hcrealms so I decided to answer it here.
Really enjoyed the bell curve analogy. As I have been learning I have been thinking about character playability in point range but you really took it from abstract and congealed it into something I can better use.
I know you said you were willing to analyze units if we asked. I just pulled the insider. As I have been testing him I have found him to be a great taxi and secondary attacker plus the outwit and range are handy. Early on I have him move around alfred to heal my primary attacker and gain better control of the map. Then as time goes on I switch to picking off peoples support but I find myself wondering what a more experienced player like you would do. I was thinking he might be a good candidate for the bat belt seeing as he has the ability to move for free. He could use the +2 to move and base weaker units then attack next turn with +2 before having to spin the dial.
Thanks again for your input and insight`
Well first of all grats on pulling a chase. The biggest issue with the insider is his trait is rather weak. He can keep phasing every turn as a long as he doesn't get an action token. That is the only thing that can be abused. But you are paying a really high cost to get that. The first thing I would say is not to play him in 300 or 400 pts. He is to much of a target in those games. You want him to be in a big point game where he is not as much of a threat.
There are two figures that I think go with him really well that let you do a lot with him. The first is Wonder Woman from the Justice League Fast Forces. The second figure is Beta Ray Bill from the Annihilators Fast Forces. Wonder Woman has the ability to do do a power action after being carried. This means Insider can carry her, put himself in a good position for a follow up attack next turn, and let Wonder Woman do her thing. This works best if you are able to keep the pressure on another part of the board. When you look at Beta Ray Bill he allows Insider to stay alive from range attacks and outwit. Also the Insider is a great taxi to get other stealth pieces in position to protect Beta Ray Bill or other key pieces on the board.
Sadly the Insiders stats are nothing to write home about. He can do a lot of cool things but just not in a way that gives you a lot of options you can control. You are banking your game on clicks two and three. Most of his cost is in that phasing trait. The best thing I can tell you is keep him if you want him but trade him for other figures you might need in the collection. You could in all honesty trade him for most of the rares in the set. If you want to keep him I understand a 100% . Chases make your collection feel special. Even more so when you pull them.
That's it everyone. I will be recording a new episode soon. I will also be thinking about advice for the training series.
Thanks for reading,
Edward Shelton Aka Darklogos