Hello,
I hope everyone was able to watch the big Dan Vs Alex match this weekend. If not please digest the links below.
http://www.youtube.com/watch?v=7uUi97LEvRA&feature=plcp
http://www.youtube.com/watch?v=b-JK1iCLE8I&feature=plcp
You will notice the power of the GCPD Cruiser that I've said for a while is super strong...so strong. With that being said one listener pm'd at hcrealms asking how do we deal with the Cop car. Well lets really look at how to realistically deal with the Cop Car.
First things first you need to figure out if you are dealing with Cop car focused team or just Cop car support team. The first is designed to constantly run you over and many times operates with 2 cop cars. The second is there to run over and put a figure into a follow up volley position. The Cop Car focused teams have problems putting out burst damage. The Cop Car support team is the most dangerous.
The next thing you need to find out is Lt. Gordon on the team. If so then there is no place safe on the map after turn 2. Lt. Gordon's "Get these men into Position" is by far one of the strongest movement powers in the game. Just wait for a figure that can replace speed values or use the kinetic accelerator with Gordon and then you have some real abuse. Gordon means that a Cop car can move, run a figure over, and attack in the same turn.
You have to see how much someone has invested in their setup. If they invested 25 points for GF Batgirl then you don't have to worry about cuffed to the bumper from jump. If they play 30 point GCPD Officer then they are going all in. So they spent at minimum 98 points on pilot and the car. If they do Gordon then it is another 68 points. This means that there is little room for pure prob and they will have to run theme team and use theme team prob unless their heavy hitter has prob.Their other support elements will be very very very limited. So they will need mid tier attackers with upfront support powers on clicks 1 or 2.
SO HOW DO YOU BEAT IT? Right now there are very few setups in general tech that can beat it for several reasons. The first is that most teams are to afraid of the UB and Gauntlet and are set up to kill that. The second is that you have build a team with pure aggression and damage to over come the cop car.
The best solution is not to try to rush to the kill the cop car. You will need to burst down the other members of the team before dealing with the cop car. You have to remember that if you can't kill the figure in one turn then don't go after it. The main reason is that the injured figure will just end up being the pilot next turn. So you have to be able to focus down and do 8 clicks on average per turn.
The money click to consider is click 7 on the Cop car. Click 7 the car is the least effective. It no longer has will power or perplex. It is stuck with enhancement and crappy attack values. You need to do 11 clicks to kill the Cop car. Magog with the the UB charge flurry can do it. Really as long as you can flurry for 6 damage you can kill the Cop car with one go. This means any figure with a base damage of 3 can work. The reason a figure with a base of 3 damage can work is that you only need 1 perplex with the utility belt to cap your damage.
My top recommendations are as follows...
10th Cap 63
10th Thing 82
CW Cap 60
AVM Frost Giant 80
GF GG Namor 100
IH Lyra 88 ( Best pow for your points)
Hulkmairner 115
GF Bat Batgirl 88
JL ff Wonder Woman 100
SM Chase #55 Superman
Bt #8 Nightwing 72 (charge flurry)
NML Batgirl 67 (charge flurry)
All of these figures can kill a cop car for cheap and serve other aggressive functions with the utility belt. Another option is is Moleman,FF Bizzaro, and IG with the power gem. Tk up Bizzaro, have him RCE from power gem for 6 damage. Then mind control him to RCE again.
The biggest thing you must remember is that you may have to offer up a piece to die to kill the Cop Car. Don't be afraid of this. Listen to the podcasts about coming from behind and sacrificing pieces.
Hope this helps,
Edward Shelton aka darklogos