Hey all,
I had this typed up on my phone but low and behold it was all deleted not once but twice. Happy SLOSH day. I hope your pulls are great and you get what you want. There is a lot of great stuff in the set. With that being said there is some really broken things in the set. The biggest to highlight is Lydea Mallor. The main issue is this trait and Lydea Mallor's 79pts.
THE GROWING DARKNESS: At the beginning of the game for
all friendly characters with this trait, you may remove one attached
game element from an opponent's resource and, if it is a relic, assign
it to a character with this trait. At the beginning of your turn, roll
2d6 for all friendly characters with this trait. If the result is lower
than the sum total of all of these characters' click numbers, then
modify all opposing characters' combat values by -1 until your next
turn.
Yes Virginia you can screw over resource players. This crosses a line of abusive. It would be fine if it said that the trait would shut down resources within range or even on a roll of 4-6 a resource doesn't work. But to be able to take resource elements away from one force and to put it on another force for very little cost in 300pts is really bad. I mean really really really bad. How can Wizkids justify big resource events if this figure for the next two years can ruin a team construction.
This also proves the concept of having relics and resource dials as separate and mutually exclusive concept is not game breaking from Wizkids perspective. I think this is a bad play because how can you justify resource play if one cheap figure can easily disassemble workings of the resource just by being on the field. Phantom Girl is balanced because she has to get in range and move through the character(s) with the resource. Lydea Mallor doesn't need any of that at all.
I really want to know how this shapes out rules wise. There is a lot to be sorted out.
Check you later,
Edward Shelton aka Darklogos
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