Wednesday, November 27, 2013

I wrote something!

Hey all,

             I'm going to be looking at flexible warfare. Between morph, split, merge, and promotion your starting force can be completely different by the end of the game. This means we have to think more organic then before. Having the best stats and no flexibility may be worse then ok stats and total control of tempo.

            I can't see it all clearly right now but the clouds are passing away.

Check you later,
Edward Shelton aka darklogos

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