Wednesday, March 27, 2013

Light burns dim

Hello,


          Quick blog update. Checked out the new preview of Dr. Light. I must say that I am not impressed. I think he does way to little for the cost. The trait that should lower his cost doesn't do a good job. He has a "live" power that is okay. I feel that the cost of playing this figure is not worth it. I don't feel that this is good product.

        What are your thoughts on Dr. Light? What needed to be fixed and what needs to stay?

Check you later,
Edward Shelton aka Darklogos

Monday, March 25, 2013

You choose my adventure!

Hello,

         Today is a special posting. I will be doing a first. You will pick most of or build my whole team for a game this weekend. I will not punk out. But you got to give me something to work with. I'm not the wizard of Oz so I can't turn crap into magic. The tournament is 800pts modern age. I will say what elements I picked up and what stayed at the side line. I have just about all the modern age objects and I have just about all the modern age figures minus some chases. At least I have a full CUR or everything since Superman set for sure.

       All entries must be in by Thursday this week.

DUN DUN DUH!

Check you later,
Edward Shelton AKA DARKLOGOS

Thursday, March 21, 2013

The Fear I have of Fear itself.

Hello,


          After reading up on some Fear Itself promo material that came out recently I am a bit concerned. The idea of a prize support set was already bad. Add in the possibility of chases everything really gets scary. If you check out hcrealms spoil list section you can see there are about 35 figures outside of the le's. Add in the fact that events are said to be run with 1 FI booster and one booster from the current set. That is a bit weak if you ask me. This also can imply that there will not be a lot of product for restocking.

        The Le's look cool. We will see if they are powerful or not. I hope they are not. If they are we will see crazy prices for them on e-bay. Speaking of e-bay. Supposedly retailers have to sign a contract saying they will not sell the prize support on the secondary market. How are they realistically going to enforce this? I don't see it happening. There are enough small business' that buy prize support just to sell back on the market. What then?

     Over all I think this is one of those situations in which we will see how much good and bad comes out of this. I like the LE's selection and that everyone gets a hammer. I like the ATA's and the theme play. But the business model is whoring out the players a bit much for my taste. But hey if Teen Titans keeps going the way it is I may have money when it is June.

Check you later,
Edward Shelton aka darklogos

Wednesday, March 20, 2013

Lab day goals

Hey,

          I've been doing some thinking lately. I've come to realize that we have a great oppoturnity right now. Since the prize support is not that great we can actually play around with team ideas that do not use resource dials. Some might say that this is a foolish idea I would like to go against the grain. There is not much to lose out there in the game sphere right now. Most of the prize support is moderate at best. Why not experiment.

         After having a couple of various conversations I see that we can play with some strong combos. The bat signal is really strong and when combined with tk can make any figure on the board Cape Crusader. You can play the soul gem or any of the other infinity gauntlet gems by themselves. We already have forgotten about the power of kryptonite. Combine Dr. Octopus Arms, bat signal and red k what type of chaos could you cause for your opponent? It would all depend on the team I would assume.

     I would say now is the time to have  lull with our Brother Voodoo's and Cop Cars to actually develop some new tech. When everything is said and done when Teen Titans comes out we will be several steps in front of everyone else.

Check you later,
Edward Shelton aka Darklogos

Monday, March 18, 2013

Harvest is plenty but the scythes are few.

Hello,

           Hope everyone had a good weekend. I played the SC2 Heart of the Swarm campaign and multiplayer. Lets just say I'm not going pro in SC2. On other news, due to my gaming fun there is no episode this weekend. Good for me. Bad for you. I will try to make it up next week...maybe. I'm nearing the end of my work period so I will be gradually moving stuff back to K.C. in the next 2-3 weeks.

           The meat of today's post is about the recent preview of Harvest. Lets jjust say I'm not that impressed. You are paying over 200 points for this mediocre attacker. He has running shot pulse wave but in the end his values and his consistency does not beat Ultron or Brainiac 5. He is a wildcard that is limited by a keyword. His scythe adds another double power action option on to an already pushed figure. All in all we are stuck looking at a pretty worthless figure unless you are a fan of the story arc.
           I think by creating an object that con only be picked up on a 6 is poor game design. It doesn't fit the tempo of the game. There is no reason I would pay 15 points for this object let alone 5 for the odds presented. I have to give up a full UB or a partial IG for this I really must have some super strong game plan. I don't see that happening unless feats are involved. I mean it. Feats must be involved to make this worth considering.

        All in all they haven't sold me on Titan's like they grabbed me with Amazing Spiderman on the last half of their advertising blitz. I was giddy for Brother and Doctor Voodoo for various reasons and not just because they were broke good. With the massive amount of D.C. Batman stuff we had gotten lately with the street level grimy combat it was time to crank up the power. I think they have failed with that exercise. I don't know what they are trying create. Whatever it is it is rubbing me the wrong way. I will be amazed if I spend 100 let alone 50 dollars on this set when it comes out. You know what that means. We will see a lot more sealed events for No Man's Land Month Six to get rid of all this dud product.

Check you later,
Edward Shelton aka Darklogos

P.S. I will not talk about No Man's Land Month Six until we see all of Teen Titans set. Some venues will allow it and the meta will change. If Superboy is solid the stealth game may be dead? A big may on that. 

Friday, March 15, 2013

Smells like Teen Spirit

Hello,

           I don't know if anyone remembers the brand of deodorant called Teen Spirit? It was an interesting product that had a weird smell when combined with teenage perspiration. I fill the same way when it comes to the Teen Titans set so far. There is nothing that has really popped out in Teen Titans to make me say "Must buy that now!" I will admit that at first I was hesitant about Amazing Spiderman as well.

         I guess the thing that grabs me is that I'm not looking for the next meta piece that will make the game balanced or really unbalanced. I'm looking for fun and more importantly filling out current tactics making them stronger or at least doable. The fact that the "teen" keyword has gone the way of "mutant." Without any solid foundation it seems that the only thing Wizkids had left was gimmicks. Thus enters team dials.

       Ok, lets look at some solid modern age Teen Titans team without the Teen Titans set.
FF Hawk 100
FF Dove 100
Bats Beast Boy (Pterodactyl) 60
Blue Beetle 94
DC10 Robin 52
JL52 Cyborg 100
SM Supergirl 100
DC75 Donna Troy 79
DC75 Osiris 101
Eye of Amagato 12
Bat Signal 2

800

This team is pure bruiser Titan goodness. You have prob from Dove. Robin gives you enhancement and a potential promotion. You can have Blue Beetle pick up the the Eye of Amagato.If need be you can push Donna Troy to get prob.  Beast Boy comes in as the Pterodactyl to deploy your ream. Then he can turn into whatever you want on your sideboard. It's not comic accurate by far but at least you stand a fighting chance against some of the major meta pieces out there.

Hope you had fun with the read. Tell me your favorite Teen Titan team below.

Check you later,
Edward Shelton aka Darklogos

Wednesday, March 13, 2013

Music selection in the new show

Hello,

           I stayed up late last night to get the post production done on the show. Intro's and outro's are back. I picked the songs because I thought they fit the show. I talked with Wize for my another website I write for. I got his permission to use the song. He is a big comic book fan and has comic references throughout his music.  He has a lot of references to Johnny Storm. A common phrase he uses a lot is "Johnny...Flame on" in his music. The "Spiderman" song comes from is called Course Language.

           The second song is "Ali" by Sho Baraka. I picked the song mainly for the greatness theme. I think a lot of us think we can't be great heroclix players. Heck even I feel that at times. I wanted to set a tone from the start that we are shooting for greatness and not mediocrity. I also wanted to set up a tone from the start that we are taking steps forward. The song also addresses doubt. Having talked about doubt in the past we forget it is something we have to overcome.  The previous intro I used was TheBreax "Better" I really liked that it got people hyped and it said a lot of things I aspired for the show. I feel this new intro is a lot better because getting better is worth shooting for. But we also can walk greatness. "Ali" comes off of Sho Baraka's Talented Xth album he just released.

         I wanted to give about a minute for the intro and outro. I wanted the music to set tone and mood. Glass Cabinet Films and Push to Regen have made me up my game when I think about intro's. I think that they have distinguished themselves with really good intro's. Class Cabinet has some cool graphics and dubstep/techno music. Push to Regen has a custom theme song. It is one of the best intro songs in Heroclix podcasting. Don't be afraid to Push! To regenerate. New Episode on your dinner plate. lol.

  Thanks for reading,
Edward Shelton aka Darklogos


Monday, March 11, 2013

Gen 13...I'm a bit giddy

Hey,

        Just a quick burst here. Saw the Gen13 dial. I see some things to exploit with it. The 100pt dial looks the best. The 200pt would be great for 1000 pt games. Working some stuff out with them. But I am very happy!

I summon BLUE EYES ULTIMATE DRAGON!

Hey,

        I know I haven't commented on the Yugioh heroclix stuff. But the announcement makes me laugh. If this came out when I was in college I would be playing that instead of heroclix. But now I think it will be something I look at and laugh at my youth. If anyone remembers Yugioh abridged series that was popular a few years ago then you will know how deep my love for Yugioh was.

        On to the meat of the blog post. After this weekend I came to some serious conclusions. 

1. Brother Voodoo can handle stealth but doesn't like being in that situation.

      After playing an all stealth team with my Brother Voodoo I saw how he can be put in a lot of compromising situations if he is forced to get into melee. Combat reflexes and high stats are a lot more common than energy shield and high defense stats. An 11 on a 20 or 21 is not fun. 

2. Spider-Man's morph mechanic is stronger than I first gave credit.

    I thought that the Spider-Man's morph was good. I didn't know how good it was until this weekend. I saw some really interesting things go off. Since I ended up having to swap my team with my opponent every round on Saturday I saw various combo's and uses. Most people didn't even use the built in wildcard abuse I had on the team. I know I will have to get some more chases lol.

3. Dracula is a big game figure.

     I played Dracula twice on Saturday and I realize he works well with the gauntlet or the utility belt. The biggest need he has is Mole Man and some sort of fodder. Without those two elements he will get melted down like cheap copper. Dracula is deep enough to power up on the gauntlet to get to 2 or 3.

4. Catwoman will be the go to anti-resource dial figure.

     There is so many weird tricks with her that I can't even count. But what is clear she is the superior option to Ironman. First off she stops the utility belt's charge flurry combo. Second is big thing is there are ways for you get her off the map on your team. This means you can use your resource dial but your opponent won't. She does enough damage to actually be considered as a melee threat. Add in wildcard abuse she carries more flexibility than Ironman. Ironman does not protect the rest of your team. Catwoman does.

That's it. I got a show I will have in a next couple of days.

Check you later,
Edward Shelton aka Darklogos

Thursday, March 7, 2013

Let's look at the magic

Hey,

         This is a bonus blog. We are going to look at how to annoy people playing Brother Voodoo. I understand that he is the new hotness. Universally everyone see's him as a power piece. That means we can start looking at some solid counters. So lets get into it.

          The first natural preditor is Mongul from D.C. 75TH. He has a special power that will limit the mobility of Dr. Voodoo.

DIMENSIONAL INVERSION CUBE: Mongul can use Phasing/Teleport. Opposing characters using Phasing/Teleport take 1 unavoidable damage after using it.

With this special power Dr. Voodoo is walking. He is not going to take unavoidable damage just to get that mind control off. A lot of people are not looking to the old goodies. While the cost for Mongul is high and he is taking the place of a main attacker he can be a fun option to have.

       The second tactic you can use is poison. Brother Voodoo never wants to push. You can force him to push to move to get away or force him to use his mind control or other resources to get your poison figure out of the way. Thing is you need toughness because Brother Voodoo has poison as well. Here are some good options #208 Super Skrull, Manthing, Larfleeze, and Red Skull.

      Damion Hellstrom is the direct counter to stop mind control. He is worth the 113 points. The 66 points is not really worth it in my opinion. I think getting a solid second attacker to just point blank better than a silver bullet that shields your friends.

     The next thing you want to think about is map. Since Brother Voodoo has a middle ground range he can be mildly hurt by a map with lots of walls and elevated terrain. This means an open map is the worst thing to have to fight Brother Voodoo on.

   Hope this helps you think about some options.

Check you later,
Edward Shelton

Wednesday, March 6, 2013

Distractions and vacation

Hey,

        I had a four day vacation. Sorry for no post on Monday. I had a lot of errands to run in the last 2 days. So today I will look at two figures that will be quite interesting for your meta uses and your fun uses.

The first figure we are going to look at is GG Doombot. Doombot seems to be a waste of time when we have so much good support out there for 35-78 pts. But there are some nice tricks that are useful in the current meta that you might like. The first thing is special power on Doombots.

THE REAL DOOM, OR JUST A BOT?: If there is another friendly character on the map whose name includes "Doom" or "Doombot" as a separate word, Doombot can use Perplex targeting itself. Otherwise, Doombot can use Leadership and Shape Change.

Playing one of these guys can be annoying to your opponent on many fronts in the meta now. First off being able to add actions and take off tokens of most of support figures in the game is really good. The next thing is the shape change that now has to be dealt with. The last element is the wild card abuse  you can do if you choose to do so. But combining with Hand, Superman enemy, and Mystics you have a real annoyance.  Last but not least being 5 clix deep with damage reduction means that they have put in on average two attacks to k.o. a Doombot.

In swarms I would only play them if you have a GG #19 Dr. Doom. Having the figures miss only power up Dr. Doom. Doombots are poor mastermind fodder in most cases. Again if you want theme they work great.

The next character we will be looking at is Rocket Red from the Batman Set. This figure is really good for its points. Sadly he came out in a stealth set. The biggest advantage he has is 7 range and 2 targets. This makes his energy explosion actually useful. Having super strength as well will serve him if he has to do any melee combat. The mid dial perplex is useful but not that game changing. I really like this piece. Couple of sets from now people might actually look at him as a series figure to field.

That is mostly it for today. I hope you liked the new show that is up.

Check you later,
Edward Shelton aka Darklogos

Friday, March 1, 2013

It's a team sport...maybe

Hey,

          I'm going home this weekend to actually play a game of heroclix. Who would have thought? The snow is melting so I can actually drive to Kansas City. I got some cool events this weekend. I'm going to play my Black History month team. Still questioning my line up. It's 500pt golden age 10% feat rule.

jl Cyborg 100
asm Dr. Voodoo 139
Ub 12
Secret Avengers 5
ASM Blade 85
gsx Storm 86
Gotham City Dective 27
IC Black Panther 46

            You will notice I don't have any feats. Most feats I would normally use don't work well when you don't have the same keyword or team ability. I wanted to bring some serious fire power while at the same time covering most of my basis. One thing I noticed is that there isn't that "Superman" like equivalent African American heroclick. I'm not going into NECA is racist. But the source material is really telling.
            You may notice that I don't have Brother Voodoo on the line  up. That was on purpose because I was going to play him at a different tournament. I also had some more complex plans for him. When you add ambidextrous onto Brother Voodoo for 12 points stuff gets silly.

          I wanted to take time to talk about team dials once again. After seeing Titans: Villains for Hire I'm convinced Wizkids is just throwing mechanics out there to see what will stick to move sets. The team mechanic for Villains for Hire is oddly costed and the advantages that the figures have from the asset dial don't give them the offensive power you need in various point games.  When you look at the stats I think they are giving the team dials between vehicle and Colossal. This is the first time out with this mechanic but man I get the feel that this is a money grab. They have a lot to prove to make me pick a team dial over a self design team.

        Wizkids give me some more Colossal figures from D.C. Give me balanced Vehicles. I don't think anyone wanted team dials.

Check you later,
Edward Shelton aka Darklogos