Monday, December 17, 2012

2v2 and what it takes to win

Hello,

           I thought about this for a while now. I think I've found some key elements to make 2v2 actually work our if you are able to plan for it. So here are some team building teams to assist all of you in the future.

1. Do you know in advance who your partner is?

       In many venue situations you do not  know who your partner is before you play. If you do talk to them before you make the team. Talk about play style and over all tactics. If you don't know who your partner is...well assume the worse. Assume you are going to be paired with the worst person in the venue. Then build a team that fits covers their weakness. That leads to my next point.

2. Bring support

      You are going to need support for your team and support for your opponent. You can not assume they will bring anything that is good if you are randomly paired. In these situations you need to have at least 2 probs, tk, and 2 perplex in some form or another. Trust me not doing so means that either you or your teammate won't have the needed power when you really need it.

3. Know the mentality of your teammate.

    If your teammate is not willing to take risk and just wants to sit back try then you have to deal with it. You can't control your partner. You can say whatever you want they will control their turn. So don't bank on a high risk manuver if your partner is questioning if they should come out the starting area. At the other tend if your opponents are charging head long and your teammate is riding out to meet  them then you better have a plan for that as well.

4. Powwow.

    Get away from the game and talk. I can't emphasize this enough.  Being able to talk on the side lets you get a good grip on what each person is thinking and why. Also you don't have to hear the comments of your opponent while you talk. Some people think that the Powwow is lame but it helps you win games.

6. Because 5 is for losers...

Just kidding.

5. Talk about your opening play.

      Maneuvering your figures into position so the whole team can be maximized is essential. You can't just think about your figures you have to think about your teammates figures as well and how they will deploy. If you have no deployment concerns you can ignore this.

6. Post game Conference

      After each game, win or lose, talk to your teammate and opponents about their perception of the game. See what everyone thought of the team as a whole. Who knows you might just get ideas for other teams in the future. The main reason you want to do this is to have your teammate understand what was not just going on in your head but your opponents heads as well.

      I hope you enjoyed this post. I will try to have everything up on time during the Holiday Season so people have something fun to read while on break. Hit me up if there are any topics or figures you want me to focus on.

    Big shout outs to Silent Scream, Maj Raymond Spiak, and Landon Hill.

Check you Wednesday with new content,
Edward Shelton aka Darklogos

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