Monday, February 25, 2013

Trying to make up for time

Hey,

        I couldn't get to Kansas City this weekend. I was snowed in. It seems it is going to snow again here in Topeka. I tried doing an mp3 to avi online conversion but it wouldn't go down. My windows movie maker was acting up on the laptop. I've tried a bunch of stuff and it hasn't resolved. I hate to be so behind.

       After doing some thinking about ASM I realize more and more that there really isn't that much "new" tech as there is "old" tech wrapped in new packages. I've looked at Man-thing and see there is a lot of old poison tech there. You can do some things similar to LAMP but just not quite LAMP. I see some other tech that would be really strong in the monster theme team route in 500-800 pt games. Mystical has gotten off it's two year dominance break and has come back to be one the top keywords in the meta.

       What does this mean? It means that the best things you can do as a player is not to force something to be there when it is not. The next thing is to really be honest about what teams you are weak against and teams that you really want to develop for the next month and a half. Remember what I said a couple of posts ago, we are on Lab Day tech now. There is nothing that strong from prize support other than NML to fight tooth and nail for. If you are interested in a GL tank team do it. If you want to play with poison, give it a try. If you want to see how strong mind control is in the meta then play what you see fit. I would say you need to look at going back to basics and polishing those element so you can be prepared for the next big thing and that is team dials.

      As it stands right now team dials can be a mixed bag. We know that a full Titan's dial is immune to psy-blast and mind control. We don't know how they will compete against something like Galactus or Tester in bigger point games. What is clear that there may be some openings to abuse player weakness who pop of figures from the main base. The solo figures are on the corresponding point range dial. Don't let people convince you that they can play a full point popped off Robin or Raven at 300pts. They can't. They have to click to the corresponding color on their dial to the point level you are playing the team dial. This means that a person playing a Rookie team dial could easily give the opponent more than 300pts if they get sloppy with the separation mechanic.

    Last thing I want to present to you is that the IG is making a come back. I see a lot of figures in ASM that really key off with a partial or full gauntlet. Baron Mordo may never be Sorcerer Supreme but he can really wield a gauntlet in uncanny ways at a cheaper price point than Stranger. We also see that Collen Wing and Misty Knight duo can get a lot from the IG. With their deep dial they will be hard to kill before they get +1 stats or goodhood. Terrax likes the IG for the soul gem mainly. It gives him a lot of control to stay on click 2 if he chooses. He stays on a dial click with soul gem and just takes damage for not turning and he can stay on that one click and possible even heal up a bunch with  several k.o's from major earthquake power.

That is it for today,
Thanks for reading.

1 comment:

  1. I'm not so sure that Mystics or any other team ability is very dangerous in the meta, with the Utility Belt being used by so many teams. With 5 resources on the belt, the belt wearer can turn off a team ability, so belt wearer does that, then your team focuses fire on that particular fig. Of course, this in theory. In practice it's easy to forget about that ability, and your opponent might make it difficult for you to concentrate on one fig at a time. I still think that the UB makes Mystics weaker though ...

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